Blender make a donut3/28/2024 ![]() Nothing really sinks in very deep, and I therefore prefer non-survey tutorials, but for many people they’re the “entry drug” that gets them excited, especially people who’re into realism. CG Boost’s course is more like the donut in style, only more clear and methodical, and less rambly definitely suited for beginners who’re brand new to 3D modeling – I call these tutorial “survey tutorials” because they cover a wide range of Blender hard surface modeling, organic modeling, cloth simulation, particles, texturing. Even if you’re not into that retro low poly style, everything you learn here transfers, and the simplicity and the easy forms distill it down to where it really sinks in. ![]() I think it’s so good in part because of its simplicity (the rest is that he’s a superb teacher who understands beginners and the difficulties they have). Grant’s course creates a very simple, low poly scene which doesn’t get into many of Blender’s capabilities (there’s just some super easy volumetrics and lighting). Worth checking out at least those two, and maybe look at lesser known ones as well (I have more in my collection) before embarking on your own project could help you define your niche. CG Boost also has a solid, free beginner course. I don’t want to discourage you from making your own, by all means! But there are already other, more beginner-friendly choices than the donut. Now I generally send people to Grant Abbitt’s beginner course. Nope I got frustrated by the donut to the point of almost dropping Blender, and promptly went looking for something that suited me better.
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